A maximum of 150 shield can be gained from this passive ability.
Rocket Punch generates 30 shield when enemy hit.
Seismic Slam generates 30 shield per hit enemy in the area-of-effect cone.
Rising Uppercut generates 30 shield per hit enemy.
Meteor Strike (Ultimate) generates 75 shield per hit enemy. Two enemies are enough to hit shield cap of 150 shield.
When being damaged at the same time the shield is generated, the shield gets immediately absorbed and reduces the damage taken.
A targeting reticle highlights the possible reach of the attack on the ground in the direction of the cursor. The higher you are, the further the range of the ability.
The amount of time it takes to connect the attack with the ground, increases the attack damage to a maximum of 100 damage.
Only one target can be hit per ability use.
Rocket Punch briefly stuns the target when hit and can interrupt certain abilities and ultimates the same way McCree’s Flash Bang can.
You can keep your momentum to cover more ground, by jumping right at the end of Rocket Punch.
Rocket Punch can be interrupted by enemy stuns. But isn’t affected by enemy knockbacks.
Rocket Punch penetrates Reinhardt’s and Orisa’s barriers knocking them back through it.
Doomfist ultimate can’t be interrupted by any character ability.
Meteor Strike can even be used inside buildings and rooms.